Create 3dsMax Plugin Project with GCC(MinGW) + CMake

  3dsmax, c++, cmake, gcc, plugins

Due to the limitation of license in company, I could not use IDE like Visual Studio to create my 3dsMax plugin.
Due to the specialized purpose, I must create a SDK dll type plugin.

So, I’m facing a mess which need to build a 3dsMax Plugin with GCC(MinGW) + CMake.
Do we have anybody here know any webpage or document said anything about how to do that?

Especially translate this file into MinGW mode:
plugin.DEF:

LIBRARY Plugin.dll
EXPORTS
    LibDescription @1
    LibNumberClasses @2
    LibClassDesc @3
    LibVersion @4
SECTIONS
.data READ WRITE

It’s a Visual Studio file. What’s its counterpart in MinGW/GCC/CMake?
Thanks

Source: Windows Questions C++

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