Due to the limitation of license in company, I could not use IDE like Visual Studio to create my 3dsMax plugin.
Due to the specialized purpose, I must create a SDK dll type plugin.
So, I’m facing a mess which need to build a 3dsMax Plugin with GCC(MinGW) + CMake.
Do we have anybody here know any webpage or document said anything about how to do that?
Especially translate this file into MinGW mode:
plugin.DEF:
LIBRARY Plugin.dll
EXPORTS
LibDescription @1
LibNumberClasses @2
LibClassDesc @3
LibVersion @4
SECTIONS
.data READ WRITE
It’s a Visual Studio file. What’s its counterpart in MinGW/GCC/CMake?
Thanks
Source: Windows Questions C++