I’m trying to do mesh intersection using brute force approach, checking each triangle from mesh A against mesh B

Right now I’m getting the result image, but with the blue area not there and not account for the intersection.

```
for (size_t i = 0; i < tri_mesh_b.vertices.count; i += 3)
{
musa::Triangle triB{ tri_mesh_b.vertices[i], tri_mesh_b.vertices[i + 1], tri_mesh_b.vertices[i + 2] };
for (size_t a = 0; a < tri_mesh_a.vertices.count; a += 3)
{
musa::Triangle triA{ tri_mesh_a.vertices[a], tri_mesh_a.vertices[a + 1], tri_mesh_a.vertices[a + 2] };
if (triangle_triangle_intersection_check(triB, triA))
{
mn::buf_push(self->modelIntersection.points, triA.p0);
mn::buf_push(self->modelIntersection.points, triA.p1);
mn::buf_push(self->modelIntersection.points, triA.p2);
musa::Intersection_Segments segments_ = musa::triangle_triangle_intersection(triB, triA);
mn::buf_push(self->modelIntersection.points, segments_.segments[0].start);
mn::buf_push(self->modelIntersection.points, segments_.segments[0].end);
musa::Intersection_Points pts = musa::segment_triangle_intersection(segments_.segments[0], triA);
mn::buf_push(self->modelIntersection.points, pts.points[0]);
}
}
}
```

Source: Windows Questions C++