I have the following C++ code:
DLLExport int _CDECL nncpu_evaluate_incremental(
int player, int* pieces, int* squares, NNCPUdata** nncpu)
{
assert(nncpu[0] && uint64_t(&nncpu[0]->accumulator) % 64 == 0);
Position pos;
pos.nncpu[0] = nncpu[0];
pos.nncpu[1] = nncpu[1];
pos.nncpu[2] = nncpu[2];
pos.player = player;
pos.pieces = pieces;
pos.squares = squares;
return nncpu_evaluate_pos(&pos);
}
using this datastructure
typedef struct DirtyPiece {
int dirtyNum;
int pc[3];
int from[3];
int to[3];
} DirtyPiece;
typedef struct Accumulator {
#if defined(USE_FLOAT)
alignas(64) float accumulation[2][256];
#else
alignas(64) int16_t accumulation[2][256];
#endif
int computedAccumulation;
} Accumulator;
typedef struct NNCPUdata {
Accumulator accumulator;
DirtyPiece dirtyPiece;
} NNCPUdata
I have the same kind of struct hierarchy defined in C#, but if I call the code it always fails on the assert. To be more specific it fails on the second part of the assert
assert(nncpu[0] && uint64_t(&nncpu[0]->accumulator) % 64 == 0); which is a check if the memory is properly aligned.
[StructLayout(LayoutKind.Sequential, Pack =64)]
public unsafe struct Accumulator
{
public int[] accumulation;
public int computedAccumulation;
public Accumulator(int state)
{
accumulation = new int[512];
computedAccumulation = state;
}
}
Can somebody point me to the solution, or some good reading material regarding this problem?
thanks
JB
Source: Windows Questions C++