I’m planning to create an intelligent bot for my project isola game with C++ and I tried to use the famous algorithms: (Minimax,Negmax,alpha beta) but I faced two problems the the first one is how I can do the modelisation of the game tree depending in game rules
How to calculate utility the second one how to create this tree with C++
Using classes or maybe structures
This link describe the game rules :
https://www.cs.umb.edu/~yunxu/isola/rules.html
And thx
Source: Windows Questions C++