Isola game / Isolation Game (creating a bot for strategic game) [closed]

  artificial-intelligence, c++, minimax, tree

I’m planning to create an intelligent bot for my project isola game with C++ and I tried to use the famous algorithms: (Minimax,Negmax,alpha beta) but I faced two problems the the first one is how I can do the modelisation of the game tree depending in game rules
How to calculate utility the second one how to create this tree with C++
Using classes or maybe structures
This link describe the game rules :
And thx

Source: Windows Questions C++