I’m using a function that compares different int values with zero.
these values represent monsters IDs surrounding the character in a 3d game
EX. if (a*(int*)monster_ID1_address == 0)
if there’s a monster the program executes normally and reads the int value of the ID and compare it to zero.
But the problem is:
if this monster is killed it’s ID value become = ?? and program can’t read this deallocated unknown value and crash!
So how to handle this and read this unknown value as zero or -1 so i could continue execution after it?
Source: Windows Questions C++