Navigation Graph(for Game Agent) generation/edition tools

  2d-games, c++, navmesh

I’m writing a 2d game in which an agent has to go to anywhere of large map, automatically.

Ofcourse, the map’s got lots of obstacles, geometries, etc.

I decided to implement it with NavGraph (Navigation Graph), and read a very useful, great article here

After a few minutes, I worried about creating nav graph manually.

I googled hours to look up NavGraph generation tools, but there was nothing. (all result was for NavMesh, not NavGraph)

Is there anybody help me? Any suggestion or reply will be appreciated.

Source: Windows Questions C++