I have a classic GTA style inventory which contains structs for weapons to hold the data, the animation montages play for other weapons but not my rifle.
Here is the AnimMontage
Here is the Animation Blueprint to show the use of the upperbody slot
I ran the game to debug to show these next two images
Here is the array which is the players inventory
Here is the item at the index, highlighting the animation in which I am aiming to play (Reuploaded)
Source: Windows Questions C++