UGameplayStatics Emitter Attached but not completing

  animation, c++, particles, static, unreal-engine4

I have created a particle effect and I am attaching it using UGameplayStatics::SpawnEmitterAttached(Elecricity, gunMesh, TEXT("MuzzleFlashSocket"));
but the particle effect isn’t completing.

Electricity = UParticleSystem, gunMesh = USkeletalMeshComponent, TEXT("MuzzleFlashSocket") = Name of the socket.

I have tried setting both KillOnComplete and KillOnDeactivate but to no avail.

Thanks for any help

Source: Windows Questions C++

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