Category : 2d

Each frame is created and some kind of texture is destroyed. All this happens if you use it once ID2D1RenderTarget-> FillGeometry Example experiment: #include "windows.h" #include <d2d1.h> #include <wrl.h> using Microsoft::WRL::ComPtr; template <class T> void SafeRelease(T **ppT){ if (*ppT){ (*ppT)->Release(); *ppT = NULL; } } HWND windowHandle; ID2D1Factory *d2Factory; ID2D1HwndRenderTarget *renderTarget; ID2D1Bitmap* geometryCache = nullptr; ..

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i am a beginner in programming and would need help with the task. Now the class is to be tested: In the file data.csv you will find training data in csv format (1,column: x values, 2nd column: y values). Read in the data and save the values in the float vectors x and y. 34.729,156.885 ..

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I have text file. enter image description here I want to change that file into a two-dimensional array. and I make this code #include<iostream> #include <string> #include <fstream> using namespace std; int main() { ifstream fin; char array_1[8][8]{}; fin.open("test1board.txt"); if (!fin) exit(100); for (int i = 0; i < 8; i++) { for (int j ..

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