Category : 2dsphere

I am trying to draw a Sphere using OpenGL and C++, but I can’t use the glut Sphere function. I am passing the coordinates (x, y, z), the color white (1.0f, 1.0f, 1.0f) and saving sequentially in the vertex array (vertices). /** Vertex shader. */ const char *vertex_code = "n" "#version 330 coren" "layout (location ..

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