Category : 32bit-64bit

I was try to 32bit game client to 64bit but i can’t compile, because client have inline asm code, 64bit don’t support __asm inline. So i can’t find a solution for this. I hope i can getting in this community. define inline code: #define PR_FLOAT_TO_INTASM __asm { __asm fld PR_FCNV __asm fistp PR_ICNV } #define ..

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I have some libraries with 32-bit architecture which I want to use for compiling on my 64-bit architecture system. Despite that I installed the foreign architecture i386 and gcc-multilib, I still get error by compiling: /usr/bin/ld: skipping incompatible ../rep/Fipe/libOTB.so when searching for -lOTB /usr/bin/ld: cannot find -lOTB /usr/bin/ld: cannot find -lglut collect2: error: ld returned ..

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