I am rendering a 3d model with OpenGL, and when I render in debug mode it looks fine, but when I switch to release mode the vertices mess up. here is my code model class: https://pastebin.pl/view/0ca03509 mesh class: https://pastebin.pl/view/8508395c main cpp file: https://pastebin.pl/view/972d0b9e Debug mode screenshot: https://i.imgur.com/QiCp0Eu.png Release mode screenshot: https://i.imgur.com/0UcnKvR.png please help Source: Windows ..
I have a pretty complicated client requirement about generating a 3D model from 2D images, and although I have tried to find similar solutions I haven’t quite found exactly the answer to what I’m looking for, or at least I don’t seem to be going in the right direction. The requirement is for a mobile ..
I’m currently working on the project, which loads a 3D model. Occasionally, the models differ from each other, either by their size or rotation etc. I’d like set the model frontwise before the camera and scale it within a window. To do this, I required the top-left/right coordinates, and detect the "face" of a model, ..