Category : 3d-model

I am rendering a 3d model with OpenGL, and when I render in debug mode it looks fine, but when I switch to release mode the vertices mess up. here is my code model class: https://pastebin.pl/view/0ca03509 mesh class: https://pastebin.pl/view/8508395c main cpp file: https://pastebin.pl/view/972d0b9e Debug mode screenshot: https://i.imgur.com/QiCp0Eu.png Release mode screenshot: https://i.imgur.com/0UcnKvR.png please help Source: Windows ..

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