I am making a 3D game using SFML. I want to use normals to check if the triangle need to be draw in a terrain (triangle) mesh.Here is my code: vec3d line1, line2, normal; line1.x = terrain.tris[i].p.x – terrain.tris[i].p.x; line1.y = terrain.tris[i].p.y – terrain.tris[i].p.y; line1.z = terrain.tris[i].p.z – terrain.tris[i].p.z; line2.x = terrain.tris[i].p.x – terrain.tris[i].p.x; line2.y ..
i’m learing OpenGL Tutorial(https://learnopengl.com/Getting-started/Hello-Triangle) The following part of what I don’t understand. The purpose of the primitive assembly step is to convert a vertex stream into a sequence of base primitives. For example, a primitive which is a line list of 12 vertices needs to generate 11 line base primitives. The full primitive assembly step ..
How to update Nvidia driver safely in Ubuntu? [closed] Problem Background: I’m facing problem in rendering 3D objects that is using pyrender. Pyrender needs OpenGL (EGL or Mesa), all the Graphics files (GL, GLE and GLX) should be in usr/lib/nvidia or usr/lib32 same as this issue how to use opengl with nvidia drivers? I have ..