Category : 3ds

I’m having a rendering issue with my .3DS model that I’m trying to draw: It’s supposed to be a blender, but as you can see it does not resemble that at all. Here’s my loading code: void Model::load(std::string fileName) { unsigned short chunkID; unsigned int chunkLength; FILE* file = fopen(fileName.c_str(), "rb"); if (file == NULL) ..

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Part 1: Unity fails to build due to IL2CPP ,This time after activation of the IL2CPP, im getting other errors! These errors are: 1: Failed running C:Program Files (x86)ARMCC_Nintendo_5bin../bin64armcc.exe -c -I "C:/Program Files (x86)/UnityNew3DS_1_3_0/Editor/Data/PlaybackEngines/N3DS/Toolsil2cppbdwgcinclude" -I "C:/Program Files (x86)/UnityNew3DS_1_3_0/Editor/Data/PlaybackEngines/N3DS/Toolsil2cpplibil2cppinclude" -I "Temp/StagingAreail2cppOutput" -I "C:NintendoSDKSDKinclude" –gnu –cpu "MPCore" –split_sections –apcs=/interwork –littleend –arm –vfe –signed_chars –no_rtti –wchar –wchar16 –multibyte_chars ..

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