Category : 3dsmax

I have some problems when trying to import fbx files in a 3D application, using the Autodesk SDK. When I’m exporting a mesh from 3ds Max and choose Y as the up axis in the exporter options, the vertices aren’t transformed and the Z axis is still used as the up axis for the points ..

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I’m having a rendering issue with my .3DS model that I’m trying to draw: It’s supposed to be a blender, but as you can see it does not resemble that at all. Here’s my loading code: void Model::load(std::string fileName) { unsigned short chunkID; unsigned int chunkLength; FILE* file = fopen(fileName.c_str(), "rb"); if (file == NULL) ..

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it is a bit strange but no matter how many times I tried all materials and maps that I create will appear in the General category material. That’s my code for the material category. const TCHAR* Category() { return NULL; }//_T(""); }//GetString(IDS_CATEGORY); } const MCHAR* GetEntryName() const { return LuxMixMapFriendlyClassName; } //NULL; } const MCHAR* ..

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