Category : 3dsmax

it is a bit strange but no matter how many times I tried all materials and maps that I create will appear in the General category material. That’s my code for the material category. const TCHAR* Category() { return NULL; }//_T(""); }//GetString(IDS_CATEGORY); } const MCHAR* GetEntryName() const { return LuxMixMapFriendlyClassName; } //NULL; } const MCHAR* ..

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