So I am working on a tile based map game with allegro 4.4 using VS2010 There is going to be pathfinding involved later so I have node structures that represent the tiles on the map. The node structures are contained with a Graph structure that I have called ‘map’ for this program. The game starts ..
I want to get into game dev and the language I am in process of learning is C++. would you recommend starting out with scratching the surface by learning OpenGL, allegro or start out with an established game engine altogether? PS: I don’t have a ton of experience and I want to collect some along ..
i try to compile my allegro 5 program but i get this for some reason i want to make sort of an engine like structure so i made an app class to make it easier to make game for like ludum dare so you will make a class and make it inherit from app and ..
I’m trying to create an event queue in Allegro using ALLEGRO_EVENT_QUEUE but I get an error of infringement for trying to read a location 0x0000. This is the error message (it’s in Spanish): Excepción no controlada en 0x7BE755AF (allegro-5.0.10-monolith-md.dll) en Geometry World.exe: 0xC0000005: Infracción de acceso al leer la ubicación 0x00000000. This is the code ..
I’m trying to encapsulate the Allegro5 C++ library and I want to have a namespace of rendering functions. The problem is that in order to use the rendering functions I need to have access to the private ALLEGRO_BITMAP variable within Sprite. In theory I could just make all the functions friends of the sprites but ..