Category : alloc

I’ve been working on the Ferris Wheel cses Problem and I’ve runned to an issue with my code. When my code is executed an error pops up that says "terminate called after throwing an instance of ‘std::bad_alloc’ ". I cant find a problem with my code. Also my code is similar with other solutions that ..

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our server have Intermittent network module problems Dump point : WSARecv Any help would be greatly appreciated. Maybe using some compiler directive can help? We build the executable in VS2017 in Release/x64 Dump Call Stack : ntdll.dll!RtlpLowFragHeapAllocFromContext() ntdll.dll!RtlpAllocateHeapInternal() ws2_32.dll!WPUModifyIFSHandle() ws2_32.dll!DCATALOG::FindIFSProviderForSocket(unsigned __int64) ws2_32.dll!DSOCKET::FindIFSSocket(unsigned __int64) ws2_32.dll!WSARecv() VS says that (simple)command line is: /Yu"PCH_server.h" /MP /GS /GL /W4 ..

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