I’m using per-pixel linked lists to realize order-independent transparency in OpenGL. But while I drawn something, something looks strange happened. The following picture shows the non-transparent mode, and everything looks normal. The following picture show the transparent mode, there are some abnormal strips on the bulges of the model. In the second stage of the ..
I want to create a png image with transparency. QImage image(dim, dim, QImage;;Format_ARGB32); and I set the qRgba(qRed, qGreen, qBlue, alpha) But the alpha channel does not modify the transparency/opacity of the color, instead modify the intensity color (from white to color). Thus, how can I set the transparency of the QImage (which I save ..
Pic of my code running Pic of "working" code The Cube / Triangle shown have alpha values on their color of 0.51 The lines have an alpha value of 1.0 You should be able to see the lines behind the cube / triangle. All planes in the cube are facing outwards so they can get ..
I want to display a raw BGRA data (so I have an unsigned int *, with width and height) on a window so that the alpha component is taken into account to have per-pixel transparency. The final purpose is to integrate this in a graphic toolkit. after reading Kenny Kerr’s article (https://docs.microsoft.com/en-us/archive/msdn-magazine/2014/june/windows-with-c-high-performance-window-layering-using-the-windows-composition-engine) I think that ..