First, let me say that today is the first time I’ve ask a question on SO, so please be tolerant if I don’t phrase my question according to the rules or make myself clear. I have reviewed these problems in SO and can’t seem to find an up-to-date solution THAT ACTUALLY WORKS. My problems deal ..
The compilation passed，but Error packing into .so file. ld.lld: error: undefined symbol: android::bitmap::toBitmap(long long) How to solve this problem。 Here are some related codes。 SkBitmap skBitmap; bitmap::toBitmap(page).getSkBitmap(&skBitmap); android.mk LOCAL_C_INCLUDES += $(JNI_H_INCLUDE) $(LOCAL_PATH) $(LOCAL_PATH)/../include frameworks/base/core/jni/android/graphics frameworks/base/libs/androidfw/include frameworks/base/libs frameworks/base/libs/hwui frameworks/base/libs/hwui/jni external/skia/include external/skia/include/core external/skia/include/images libnativehelper/include/nativehelper external/libchrome/base bionic external/stlport/stlport $(LOCAL_PATH)/../hwreader/zlib/include $(LOCAL_PATH)/../hwreader/text/include $(LOCAL_PATH)/../hwreader/sqldb/include $(LOCAL_PATH)/../hwreader/parser/include $(LOCAL_PATH)/../hwreader/reader/include LOCAL_SHARED_LIBRARIES := libdl libutils libbase ..
I am receiving the crash mentioned in the title in my play console It presents only on Android 11 and limited to Google Pixel Phone I have no idea what is causing it as I don’t have any way to reproduce this issue. pid: 0, tid: 0 >>> com.adurolight.us <<< backtrace: #00 pc 000000000004ab40 /apex/com.android.runtime/lib64/bionic/libc.so ..
In our game application for Android which is based on the game engine cocos2d-x, with most of the code being written in C++, we have a very strange and critical issue since Android 11: When the native library gets loaded in onLoadNativeLibraries it now suddenly takes 60+ seconds. Before Android 11, it all worked fine ..