I am receiving the crash mentioned in the title in my play console It presents only on Android 11 and limited to Google Pixel Phone I have no idea what is causing it as I don’t have any way to reproduce this issue. pid: 0, tid: 0 >>> com.adurolight.us <<< backtrace: #00 pc 000000000004ab40 /apex/com.android.runtime/lib64/bionic/libc.so ..
Category : android-11
In our game application for Android which is based on the game engine cocos2d-x, with most of the code being written in C++, we have a very strange and critical issue since Android 11: When the native library gets loaded in onLoadNativeLibraries it now suddenly takes 60+ seconds. Before Android 11, it all worked fine ..
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