Category : android-11

The compilation passed,but Error packing into .so file. ld.lld: error: undefined symbol: android::bitmap::toBitmap(long long) How to solve this problem。 Here are some related codes。 SkBitmap skBitmap; bitmap::toBitmap(page).getSkBitmap(&skBitmap); android.mk LOCAL_C_INCLUDES += $(JNI_H_INCLUDE) $(LOCAL_PATH) $(LOCAL_PATH)/../include frameworks/base/core/jni/android/graphics frameworks/base/libs/androidfw/include frameworks/base/libs frameworks/base/libs/hwui frameworks/base/libs/hwui/jni external/skia/include external/skia/include/core external/skia/include/images libnativehelper/include/nativehelper external/libchrome/base bionic external/stlport/stlport $(LOCAL_PATH)/../hwreader/zlib/include $(LOCAL_PATH)/../hwreader/text/include $(LOCAL_PATH)/../hwreader/sqldb/include $(LOCAL_PATH)/../hwreader/parser/include $(LOCAL_PATH)/../hwreader/reader/include LOCAL_SHARED_LIBRARIES := libdl libutils libbase ..

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In our game application for Android which is based on the game engine cocos2d-x, with most of the code being written in C++, we have a very strange and critical issue since Android 11: When the native library gets loaded in onLoadNativeLibraries it now suddenly takes 60+ seconds. Before Android 11, it all worked fine ..

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