I recently worked a bit with AngelScript and came across some linker errors when trying to compile in x64. If I try to compile my c++ code in x86 everything works fine. After a bit of research I noticed that inline assembly is not supportet anymore for x64. Now again to my question: Is there ..
I’m working on a little game engine project, with scripting using AngelScript. I have a very basic AngelScript compiler where each entity gets its own module, I’ve bound ECS functions to AngelScript already. What I want to do now is create a system where I can call functions from other entities in any of the ..