Category : animation

I was reading a document about Additive Animation , which add some animation to another; The code below demonstrate the algorithm: glm::quat rotDiff = rotQuat2 * glm::inverse(sourceRot); glm::vec3 posDiff = posVec2 – sourceVec; auto rotQuat = rotQuat1* rotDiff; auto posVec = posVec1 + posDiff; rotDiff is the rotation which should be added to origin animation; ..

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I’m working on a game that has animations with non uniform key frames so that things like start up, active, and recovery frames can be changed for balance purposes. I have looping animations such as idle and walking that loop fairly smoothly however attacking animations that only play once are very stuttery and sometimes play ..

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I have a program written using OpenGL and glfw. In the while loop, I keep checking user input, redraw the scene and animate by keeping track of how much time has passed since paste iteration. Animation is a standard linear interpolation. I can interrupt this loop glfw checks if a key is pressed. Recently, it ..

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i’m currently working on a project in which i need to use the Irrlicht lib from c++. I’m actually having some issues in making my 3D mesh animated. I also have some trouble with the format because a lot of the types accepted by this lib are old and there is not so many documentation ..

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