Category : animation

I have a program written using OpenGL and glfw. In the while loop, I keep checking user input, redraw the scene and animate by keeping track of how much time has passed since paste iteration. Animation is a standard linear interpolation. I can interrupt this loop glfw checks if a key is pressed. Recently, it ..

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i’m currently working on a project in which i need to use the Irrlicht lib from c++. I’m actually having some issues in making my 3D mesh animated. I also have some trouble with the format because a lot of the types accepted by this lib are old and there is not so many documentation ..

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I wanna learn how to make shapes made of characters in c/c++ and then make them move but in terminal for eg make a circle shape made of characters and then make it move in terminal like a bouncing ball. I also don’t want to use libraries like graphics.h or OpenGL or windows.h. Can someone ..

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Servus, und zwar habe ich einen simplen "Roboter" mit openGL erstellt. Nun will ich die Beine und die arme beweglich machen. Leider weiß ich nicht wirklich wie ich das angehen soll. Habe es soweit,dass ich einen Arm um die eigen x Achse schwenken lasse. Jedoch will ich nicht das er einmal komplett durchschwenkt sondern es ..

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why when i try to set animation culling type, the game crash? I want to know why hanpped. who can help me to fixed it? the crash stack: 1 #00 pc 0010358c libunity.so Object::AddEvent(void (*)(void*, void*, int), void*) [armeabi-v7a] 2 #01 pc 007715b0 libunity.so Animation::RecomputeContainedRenderersRecurse(Transform&) [armeabi-v7a] 3 #02 pc 007715d0 libunity.so Animation::RecomputeContainedRenderersRecurse(Transform&) [armeabi-v7a] 4 #03 ..

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