Category : antialiasing

I’m trying to enable multisampling in my application. I found and followed this article: Line drawing and anti-aliasing. When I got to the multisampling part, I read that: The ability to create an MSAA DXGI swap chain is only supported for the older "bit-blt" style presentation modes, specifically DXGI_SWAP_EFFECT_DISCARD or DXGI_SWAP_EFFECT_SEQUENTIAL. The newer "flip" style ..

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I’m doing some OpenGL within a Gtk::GLArea and I’d like to enable MULTISAMPLING antialiasing. The docs say: There are two pieces to rendering with multisampling: Allocating a multisample render target (window or FBO), and Enabling multisample rasterization (i.e. glEnable( GL_MULTISAMPLE )) While the second step is standardized across all render target types and platforms, the ..

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