I’ve been writing a mediocre game engine using SFML and OpenGL. Up until recently it has been building without difficulties, except for my own typos, bad code, etc. I’m building it as a static library, so (as I understand it, please correct me if wrong) after the actual compilation Codelite uses ar to stuff all ..
i’ve been stuck on this problem for hours, without finding any solutions. I’m currently trying to compile lua 5.3.4 for Emscripten for use in my project. ive hit a roadblock thought, I need to compile it to a liblua.a file which ill later use when doing the emcc command line. but theres problems. heres the ..