I have recently asked a question about a couple of problems (now solved) that I had with the code below. The program itself is simple, there is a character that moves in a boxed window according to the user’s input captured with the wgetch() function inside the game loop. Going ahead in the coding though ..
I recently implemented vertex skinning in my own Vulkan engine. Pretty much all models render properly, however, I find that with Mixamo models, I get skinning artifacts. The main difference I found between "regular" glTF models and Mixamo models, is that the Mixamo models share inverse bind matrices between multiple meshes, but I highly doubt ..