I’m starting to study signals and I previously worked in creating a little piano in python, and as you can see I’ve created the sine wave from scratch with numpy and then played it in the buffer with the soundevice library, but my first attempt was doing this on C/C++ but I encountered several issues ..
I am running into some problems finding a solution when it comes to performing some form of Bluetooth connection check for my project that will allow me to have a connection status light. My project consists of creating a Bluetooth speaker that has Led Strips controlled over Bluetooth serial (an app will be made to ..
I am planning an app that would take music playing on the system, find the key and bpm of the song, and then visualize the music based on that information. It is crucial that the visualization is synced exactly with the music, but as finding key and bpm almost certainly requires sampling ahead, the visualization ..
I am working on a livestream project. Here is what I am doing now with libav. Receive Mpeg-Ts packets (H264/AAC) and demux them Transcode (resize etc.) video and audio on separate threads Buffer audio until a video frame received with same PTS (Audio and video PTS must be close to each other in order to ..
I want to achieve two things: To play mp3/4 files with my programs** To play soundwaves generated by my program’s functions. I do know how audio works and how to generate sample arrays to represent the audio. What I want to know is how to interface my program with my computer’s speakers I’m on Windows ..
To begin, I run this command to set all of my pipeline elements to paused: int ret = gst_element_set_state (pipeline, GST_STATE_PAUSED); Next, I check all of my pipeline components to ensure that they are in the paused state (which they are): GstElement(imagesaver), status = PAUSED, pending = VOID_PENDING GstElement(saveImageTee), status = PAUSED, pending = VOID_PENDING ..
I am working on a synthesizer/live-coding application where I want to have multiple instances of the engine generate different sounds with different sequences. (aside: I have the synth engine working with MIDI input). Let’s say the user input to the console may look something like this: track:1,sound:pad,seq:[70, sleep 0.25, 77, sleep 0.5] track:2,sound:bass,seq:[30, sleep 0.125, ..
I am developing an application that record the screen and the audio from microphone. I implemented the pause function stopping video and audio thread on a condition variable, resuming them with a notify on the same condition variable. This is done in captureAudio(), in the main while. In this way works on macOS and linux, ..
I have a function from the PlaylistComponent class I need to use elsewhere and when I initialise it, it gives me the error "’playlist’ unknown override specifier(compiling source file …SourcePlaylistComponent.cpp)" this is the h. file of the class where I use the playlist class #pragma once #include <JuceHeader.h> #include "DJAudioPlayer.h" #include "WaveformDisplay.h" #include "PlaylistComponent.h" using ..
I own a laptop HP Pavilion x360 which originally came with Windows 10 and includes B&O Audio. However, I changed the operating system to Ubuntu 20.04.2 LTS (Focal Fossa). Everything was good with Windows 10, however audio quality is so bad now. Is there a way to install B&O drivers in my new operating system ..