Category : audio

I’m starting to study signals and I previously worked in creating a little piano in python, and as you can see I’ve created the sine wave from scratch with numpy and then played it in the buffer with the soundevice library, but my first attempt was doing this on C/C++ but I encountered several issues ..

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I want to achieve two things: To play mp3/4 files with my programs** To play soundwaves generated by my program’s functions. I do know how audio works and how to generate sample arrays to represent the audio. What I want to know is how to interface my program with my computer’s speakers I’m on Windows ..

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To begin, I run this command to set all of my pipeline elements to paused: int ret = gst_element_set_state (pipeline, GST_STATE_PAUSED); Next, I check all of my pipeline components to ensure that they are in the paused state (which they are): GstElement(imagesaver), status = PAUSED, pending = VOID_PENDING GstElement(saveImageTee), status = PAUSED, pending = VOID_PENDING ..

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I am working on a synthesizer/live-coding application where I want to have multiple instances of the engine generate different sounds with different sequences. (aside: I have the synth engine working with MIDI input). Let’s say the user input to the console may look something like this: track:1,sound:pad,seq:[70, sleep 0.25, 77, sleep 0.5] track:2,sound:bass,seq:[30, sleep 0.125, ..

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I have a function from the PlaylistComponent class I need to use elsewhere and when I initialise it, it gives me the error "’playlist’ unknown override specifier(compiling source file …SourcePlaylistComponent.cpp)" this is the h. file of the class where I use the playlist class #pragma once #include <JuceHeader.h> #include "DJAudioPlayer.h" #include "WaveformDisplay.h" #include "PlaylistComponent.h" using ..

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