Category : audio

Given the following code: #include <SDL2/SDL.h> #include <SDL2/SDL_audio.h> #include <iostream> #include <chrono> #include <thread> static void SDLCallback(void *userData, Uint8 *data, int bytes) { std::cerr << "SDLCallback: " << bytes / sizeof(float) << "n"; } int main() { using namespace std::literals; SDL_Init(SDL_INIT_AUDIO); SDL_AudioDeviceID m_deviceId{}; SDL_AudioSpec m_desired, m_obtained; m_desired.freq = 48000; m_desired.format = AUDIO_F32SYS; m_desired.channels = 2; ..

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I am trying to create new audio devices for a project, and use them for basic audio manipulation. I have found my way to something called Port Class, but have had no more luck with finding appropriate information on the subject. Any of y’all know where I should look next? Source: Windows..

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winsound seems to have some minimum delay between beeps is there a way to fix this? import winsound for i in range(10): winsound.Beep(3000,100) should produce 10 beeps of 100ms duration as quickly as possible so roughly 10 in a second but it is much slower. Why is that? I don’t see anything about it in ..

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