Category : blur

We would like to perform brokeh blur on a image. I have tried to test some code below but could not get Circle of Confusion on bright point. void bokeh(unsigned char *Input, unsigned char *Output, int Width, int Height, int Stride, int Radius) { int Channels = Stride / Width; int rsq = fmax(1, sqrtf(Radius)); ..

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We would like to perform bokeh blur on a image. I have tried to test some code below but could not get Circle of Confusion on bright point. void bokeh(unsigned char *Input, unsigned char *Output, int Width, int Height, int Stride, int Radius) { int Channels = Stride / Width; int rsq = fmax(1, sqrtf(Radius)); ..

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Is there ready code which creates css-like backdrop-filter: blur or ios-like blur overlay or Fluent design in-app acrylic material using only GDI or GDI+? I am asking not about DWM Blur Behind, but exactly in-app blurred overlay, like on the picture: Example picture Obviously, it should be done by converting bitmap related to device context ..

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