I develop an application in C++/Qt which decode multiple camera IP videos in real-time. Each video stream is displayed at same time in different QWidget. For performance purpose, I use D3D11 API to perform the decoding, post-processing (color domain conversion and scaling) and rendering. I’m not sure what is the best architecture to do this. ..
I am 13 years old hobbyist programer so dont roast me by the way I code because i am fragile minded. My Problem Is that when I try to build my program I get a bunch of unresolved external errors. I have tried everything thing I can. And this is my last resort. I am ..
I have a graphics engine using ID2D1Device1, but I cant seem to alter it to use ID2D1Device3. Does anyone know of an example anywhere? Here is my core code: Microsoft::WRL::ComPtr<ID2D1Device1> dev2d; Microsoft::WRL::ComPtr<ID2D1DeviceContext3> devCon3; Microsoft::WRL::ComPtr<ID3D11Device> dev; // the actual Direct3D device Microsoft::WRL::ComPtr<ID3D11DeviceContext> devCon; // device context Microsoft::WRL::ComPtr<IDXGIDevice> dxgiDevice;// to get the DXGI factory Microsoft::WRL::ComPtr<IDXGIAdapter> dxgiAdapter;// to ..
it throws me that const char* is incompatible but in the sample project it works like a charm, I tried to copy the cpp file onto EmptyProject given from sample but it throws me error. Severity Code Description Project File Line Suppression State Error (active) E0167 argument of type "const char *" is incompatible with ..
The continuation of my previous question, I am able to find a way to capture a live screen without own window with help of WinRT’s Windows.Graphics.Capture. I can concentrate directly on a particular window handle to get live capture. now, the problem with this approach is I am not able to apply pixel shader. The ..
I have a some very basic noob questions about the DirectX 12/HLSL register space and registers. I understand that the compiler can automatically do it, but I ask these questions for my sanity of just needing to know. So from msdn I understand that registers are actually virtual registers within logical register spaces. Also for ..
I’m a beginner with DirectX11 and i got a small GPU error,it is when i try to bind VertexShader or PixelShader or anything else to the pipline, suddenly the GPU crashes and weird somethinges appear on my display screen, Is there any way to reload the Graphics card instead of restarting the machine 🙂 ? ..
hay there I started learning DirectX 11 these days, but I got a little error, the error is when I tried to bind something to the pipeline the graphics card crashes, and it appears weird somethings on my display screen. my question is, is there any trick to reload the GPU again or any thing ..
Who knows how to use DirectX SDK with Visual Studio Code? I don’t know how to do it. Note: I want to use DirectX SDK Jun 10 with C++ Source: Windows Que..
I am currently trying to piece together a shader-based music visualizer. The plan is to read data from the current MMDevice, which I’m trying to follow the documentation for, but I must be doing something wrong because I had to jump through all sorts of hoops to get even just the MMDeviceEnumerator to compile. In ..