Category : dylib

Here is my code structure: A.cpp class InterfaceA { public: virtual void hello(googleProtobuf::Message msg) = 0; virtual ~InterfaceA() {} }; class A : public InterfaceA{ public: void hello(googleProtobuf::Message msg){ } ~A() {} }; B.cpp struct callback{ void (*fn) (void* callback_data); }; class B{ void* handle; struct callback cbacks_; interfaceDLL* dll_x; public: B() : cbacks_({B_fn}){ handle ..

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I’m building a c++ plugin for an application (SketchUp.app) in the form of a .dylib, let’s call the it Plugin.dylib. Plugin.dylib needs to use another library of which I don’t have the source code, called libfbxsdk.dylib: SketchUp.app -> Plugin.dylib -> libfbxsdk.dylib When I load Plugin.dylib and I call libfbxsdk.dylib initialization code (FbxManager::Create()), I get the ..

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I’m trying to use Armadillo C++ library in my swift code to create sinusoidal curved arrow. Earlier it worked well with Objective C. But when I’m trying to do the same implementation in Swift, it’s showing ‘armadillo’ file not found error. I’ve downloaded the file from https://github.com/gadomski/armadillo/tree/master/branch-5.600/include path and copied both armadillo_bits folder and armadillo ..

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I unsuccessfully was looking 2 days on google to find a clear paragraph to describe how to include dynamic libraries (files with .dylib extension on Mac iOS) in order to be compiled by clang++ when someone is setting up the task.json and/or c_cpp_properties.json files – (prior to press F5 in order to launch the task ..

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I have trouble when loading a custom mylib.dylib in python3.7 on Mac OS X Big Sur 11.1: OSError Traceback (most recent call last) <ipython-input-7-21ad9f6d803b> in <module> 12 try: —> 13 mylib = ctypes.CDLL(mylib_path) 14 except OSError: ~/opt/anaconda3/lib/python3.7/ctypes/__init__.py in __init__(self, name, mode, handle, use_errno, use_last_error) 363 if handle is None: –> 364 self._handle = _dlopen(self._name, mode) ..

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I am using JNA to call native C methods and I have build the library for windows, Linux and now I’m trying to build for macOS. I have built 32 and 64bit libraries for each OS, and I’ve just created the macOS one. However, when I put the .dylib on my windows pc to include ..

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I am trying to do the Gstreamer tutorials on Xcode and when I try to build my tutorial one file, its fails. I get an error saying: file not found: @rpath/lib/libgstnet-1.0.0.dylib for architecture x86_64. To my understanding, you have to link your dynamically loaded libraries at runtime. I thought I did this by add the ..

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