Category : fbx

I have some problems when trying to import fbx files in a 3D application, using the Autodesk SDK. When I’m exporting a mesh from 3ds Max and choose Y as the up axis in the exporter options, the vertices aren’t transformed and the Z axis is still used as the up axis for the points ..

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How to build and export an FBX model from scratch ?I tried to draw a plane, but the exported model is empty! How to build a scene from scratch and export it ? // Create an SDK manager. FbxManager* lSdkManager = FbxManager::Create(); std::string newfile = R"(F:/fbxdata/test.fbx)"; // Create a new scene so it can be ..

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I am converting our old C++ project into a python script for easier portability but I can’t seem to find a function equivalante to T EvaluateValue (Here in teh C++ documentation https://help.autodesk.com/cloudhelp/2018/ENU/FBX-Developer-Help/cpp_ref/class_fbx_property.html#a94f7bf6837c23424fab78c987d2160fe). Has anyone ever used this function in Python and if so how ? Thanks. Source: Windows Que..

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I am trying to build a project about loading fbx objects in OpenGL. I used this resource’s codes: https://github.com/sho3la/FBX-Loader-OpenGL-C- But I got these compile errors: ‘GetCacheChannel’: is not a member of ‘fbxsdk::FbxVertexCacheDeformer’ ‘IsActive’: is not a member of ‘fbxsdk::FbxVertexCacheDeformer’ ‘lHasVertexCache’: an object of const-qualified type must be initialized ‘SetActive’: is not a member of ‘fbxsdk::FbxVertexCacheDeformer’ ..

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