Category : file-io

Im working on making a simulator with c++, for which I need to read files. my directory looks something like this proj ——>bin #stores the executable ——>include #stroes the external library includefiles ——>lib #stores the lib files of the libraries ——>obj #stores the .o files ——>src #source files makefile my make file looks this CC ..

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I am trying to design a background file sync/transfer utility for copying large numbers of files on a linux hub from a source directory to a destination directory that ramps up/down (by let’s say X bytes/second) based on system load such as CPU usage, disk usage, user processes, etc. I essentially am looking for a ..

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I am trying to design a background file sync/transfer utility for copying large numbers of files on a linux hub from a source directory to a destination directory that ramps up/down (by let’s say X bytes/second) based on system load such as CPU usage, disk usage, user processes, etc. I essentially am looking for a ..

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I have a program where I need to operate on different types of files. I want the input and output files of the following program to be the same. #include<iostream> #include<string> #include<fstream> #include<sstream> typedef unsigned char u8; using namespace std; char* readFileBytes(string name) { ifstream fl(name); fl.seekg( 0, ios::end ); size_t len = fl.tellg(); char ..

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