Category : freeglut

I am trying to set up VScode for OpenGl development with Freeglut and glad .I have followed few article and video but nothing have worked so far. below is the link of article which i followed rigorously is below even though it is for GLFW… https://medium.com/@vivekjha92/setup-opengl-with-vs-code-82852c653c43 but it didn’t work. below is the error i ..

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I’ve been trying to create a GLUT-compatible Visual Studio 2019 project. Manually installing has caused some extremely complicated issues and breaks the project completely (even after uninstalling it) so I’m just trying to use the Nuget package. The .h files seem to be included correctly after this. However, any use of the line ‘#include <GL/freeglut.h>’ ..

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I have a main method that contains the glutMotionFunc that receives the function movimentoMouseBotaoApertado that the signature is void movimentoMouseBotaoApertado(int, int). I have a .h and .cpp file, but when I import the .h at the main file and try to execute the code, the error appears undefined reference to movimentoMouseBotaoApertado(int, int) main.cpp … #include ..

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FreeGLUT provides already some basic transformation functions such as translate, rotate and scale. However, I need particular geometric transformations to apply to objects in a 3-dimensional space. I’m using FreeGLUT and glm as libraries. I’m having fun with some models already provided by FreeGLUT, such as glutSolidTorus() function. Thanks to linear algebra I can compute ..

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#include <iostream> //includes C++ i/o stream #include <GL/glew.h> //includes glew header #include <GL/freeglut.h> //includes freeglut header using namespace std; //Uses the standard namespace #define WINDOW_TITLE "3-2 Assignment" //Macro for window title //Vertex and Fragment shader source macro #ifndef GLSL #define GLSL(Version, Source) "#version " #Version "n" #Source #endif //Windows Variables for height and width int ..

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