While implementing three files (tree.h, tree.cpp, and node.h) into an existing project, I’ve run into "multiple definition of" errors when trying to reference them in my parser.h and parser.cpp files. I am using include guards to prevent multiple inclusion but I don’t think that is doing what I want it to. I am also using ..
I have two header files, animation.h and hero.h, here is the code for animation.h: #include <SFML/Graphics.hpp> #include <iostream> #include "hero.h" #ifndef ANIMATION #define ANIMATION //Class #endif And for hero.h: #include <SFML/Graphics.hpp> #include <iostream> #include "animation.h" #ifndef HERO #define HERO //Class #endif I get the error message #include file "" includes itself even when using include ..
I’m trying to understand Steinberg’s VST SDK. What’s the use of this: #define PLUGIN_API without assiging any value in a header file and then PLUGIN_API occurring in many member functions’ declarations/definitions for example like this: Steinberg::tresult PLUGIN_API initialize (Steinberg::FUnknown* context) SMTG_OVERRIDE; Steinberg::tresult PLUGIN_API terminate () SMTG_OVERRIDE; Can someone explain this? The only use of #define ..
I keep getting the error: "Redefinition of ‘CBSTree’" and "Previous definition is here" on all my functions in my cbstree.cpp code. I’m not sure why. I believe I have the correct include guards and such. Help would be very much appreciated! Thank you. main.cpp #include <iostream> #include <cstdlib> using namespace std; #include "cbstree.h" // define ..