Category : lib

I’m having a very odd problem with variables in C++. Variables marked as private/protected are either invalid or 0 when they are accessed outside of the class. Example: (All code is written inside the main project that compiles into an exe, no exporting or importing symbols) Actual: m_FrameTime == 0.f in all cases except when ..

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I am trying to compile a c++ file on command line with g++ i have this file #include <iostream> #include "C:UsersShauryaDocumentsOpenglDependenciesGLFWincludeGLFWglfw3.h" using namespace std; int main(){ GLFWwindow* window; if(!glfwInit()){ cout << "Window not initialized"; return -1; } window = glfwCreateWindow(600,600,"OpenGL", NULL, NULL); if(!window){ cout << "Window Not created"; glfwTerminate(); } glfwMakeContextCurrent(window); while(glfwWindowShouldClose(window)){ glfwSwapBuffers(window); glfwPollEvents(); } ..

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I am trying to import C++ third party library: 1- FKAttend.h 2- FKAttend.lib 3- FKAttend.dll In header file it uses implicit linking to call the functions #ifdef _FKATTEND #define FP_EXPORT __declspec(dllexport) APIENTRY #else #define FP_EXPORT __declspec(dllimport) #endif My step in Visual Studio 2019 1- I have included path of header file 2- Linked FKAttend.lib by ..

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I am very inexperienced when it comes to C++ on Windows. For some odd reason add_library(<some-target-name> SHARED) generates both a static library (.lib) and a dynamic one (.dll). This wouldn’t be an issue per say if it didn’t break the following project during the linking stage. CMakeLists.txt (library): cmake_minimum_required (VERSION 3.8) project(test LANGUAGES CXX ) ..

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