Category : memory

I am working on a realtime rendering application that needs to maintain a 60Hz framerate. We have found that every 90 seconds the amount of time to return from SwapBuffers extends beyond vsync and the beginning of the subsequent is delayed. By using GPUView we have discovered that at this time the System VidMm Worker ..

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At the start of a Windows user-mode process, what determines the initial size of its Virtual Address Space? What makes Virtual Bytes fluctuate during the lifetime of a process? As per Microsoft docs: The total amount of virtual address space available to a process is limited by physical memory and the free space on disk ..

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The DP algorithm for 0-1 knapsack problem will run in O(nW) time and O(nW) space,but the amount of memory required can be reduced to O(W) .However,I want to find the items in the knapsack in the solution,with still O(W) space.I could not find any ways to do it after searching online,and I couldn’t come up ..

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I have a global list that gets used by multiple functions. Is it necessary/good practice to clear it before my program exits? struct Point { int x; int y; Point(int x, int y) : x(x), y(y) { }; }; std::list<Point> myList; void DoStuff() { myList.emplace_back(1, 1); myList.emplace_back(2, 2); myList.emplace_back(3, 3); } void DoMoreStuff() { myList.emplace_back(4, ..

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