Category : object

Im writing a cube voxel like game and wanting to get more performance. Currently I create the cubes like this for (size_t i = 0; i < 20000; i++) { objects* cube = new objects; cube->position.x = ———- cubes.push_back(cube); } and then I loop through all the objects to change their positions and stuff and ..

Read more

In the given lines we can have one or more lines of code. I tried my logic but since all variables are private of class Student I can’t access them using object of Average Calculator class. We can fill in these 3 lines or leave if not required Question_Link! #include <iostream> #include <iomanip> using namespace ..

Read more