I’m experimenting with path tracing and denoising. I’m trying to achieve a noiseless image in real time. The path tracer itself runs on the GPU (OpenGL/GLSL). I decided to try using the OIDN denoizer, but I ran into such a problem that the denoizer runs on the CPU only, and I don’t understand how to ..
Category : opengl
I am using Imgui OpenGL3 render backend with win32 backend in a DLL I created. With the host program, I only show the UI and render it. But the Imgui screen is constantly flickering. Also, when the host grabs and drags the window and minimizes it to the taskbar, it doesn’t show anything. The background ..
I am working in Clion. I need connect library glfw. I downloaded it and put in the folder of project. this is my project structure I want to include this library in my cpp and h files. What i must to do for this? Source: Windows Que..
I am working in Clion. I need connect library glfw. I downloaded it and put in the folder of project. this is my project structure This is CMakeLists.txt file: # cmake_minimum_required(VERSION <specify CMake version here>) project(VoxelEngine) cmake_minimum_required(VERSION 2.8) set(CMAKE_CXX_STANDARD 17) add_executable(VoxelEngine main.cpp) I want to include this library in my cpp and h files. What ..
Unhandled exception in 0x7B372F75 (ig9icd32.dll) in forespend.exe: 0xC0000005: access violation writing to location 0x07E00000. i have tried to run glClear(GL_COLOR_BUFFER_BIT); but it returned me this error, my program kept running and working, but seems that it wont work properly due to this error. the glClear is working with other tags inside of it like ´GL_DEPTH_BUFFER_BIT´ ..
The code to move it to its right: if (m == RIGHT) { camera.eyex += (float)cameraSpeed * cos(pi * (camera.yaw) / 180); camera.eyez += (float)cameraSpeed * sin(pi * (camera.yaw) / 180); SO how am I supposed to move it to its left? Thank you! Source: Windows Que..
I am trying to draw some 3d ( a sun) and 2d (ground, cloud, …) shapes in the same window, it actually worked! But the problem is when I when I run the program, it does not show smooth screen, it shows one shape then the other (while the first disappears), then the next shape ..
I’ve been following Cherno’s OpenGL tutorial (using GLEW and GLFW in VS2019) and I’m currently stuck. When trying to display a texture, all I get is a black screen. I’ve been trying to get it to work for the past 7 hours, but nothing seems to work. I’ve abstracted the functions into classes as per ..
I want to render text in 3D screen. Similar as we render model in opengl. How can I perform Please reply Thanks in Advance Source: Windows Que..
I am trying to map a texture from a frame buffer object to a triangle mesh flat surface. The problem is that it ends up being black. Code for frame buffer. glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glGenTextures(1, &fbo_texture); glBindTexture(GL_TEXTURE_2D, fbo_texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1024, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); ..
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