Category : reference

I have a problem blowing my mind actually, and a challenge for someone, could you help me with that ? : class UItemEntity : public UObject { GENERATE_BODY() public: template<typename T=FItemComponent> T& GetComponent() { auto Result = Components[TYPE_ID(T)]; T Comp = reinterpret_cast<T>(Result); return Comp; } private: /** Map from Component’s type ID to one of ..

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I am starter in this language and I have question: Does anybody can explain why this code works? Even if it works, Is this code "dangerous"? Is it a good practice to use global references in C++? #include <stdio.h> #include <iostream> using namespace std; class v3 { protected: double t[3]; public: v3(double x, double y, ..

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