Category : server

I’m developing a mmorpg with iocp sockets.When im testing with my client simulator , after 70-80 connection , writing operation at socket worker thread slowing down than users get lagged. This is my worker thread ; typedef void(*OperationHandler)(Socket * s, uint32 len); void HandleReadComplete(Socket * s, uint32 len); void HandleWriteComplete(Socket * s, uint32 len); void ..

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