Category : timer

I call singleshot in a button press callback, but my timeout slot never gets called, in the debugger my code gets to where i call the singleshot function, but it never gets to the breakpoint in my timeout function. In the .h: private slots: void on_snoozeTimeout(Data d); In the .cpp: void MyClass::on_snoozeBtn_clicked() { QTimer::singleShot(snoozeTimeoutValue*1000,this,SLOT(on_snoozeTimeout(selectedData))); } ..

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The declaration for timeSetEvent contains a uResolution parameter: MMRESULT timeSetEvent( UINT uDelay, UINT uResolution, LPTIMECALLBACK lpTimeProc, DWORD_PTR dwUser, UINT fuEvent ); But my understanding is that, to set the timer resolution, timeBeginPeriod must be called first: The timeBeginPeriod function requests a minimum resolution for periodic timers… call this function immediately before using timer services… Do ..

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I have this piece of code: while (!glfwWindowShouldClose(window)) { /* Render here */ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); double currentFrame = glfwGetTime(); //some code } so currentFrame will increment every time, so I want to reset it to 0 if it exceeds 5 ms (it’s in ms naturally?) how to do it? thanks Source: Windows Que..

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