Category : unresolved-external

I have an error when building a C++ project: Error C2678 binary ‘<‘: no operator found which takes a left-hand operand of type ‘const _Ty’ (or there is no acceptable conversion) SystemModels In build output: C:Program Files (x86)Microsoft Visual Studio19EnterpriseVCToolsMSVC.28.29910includexstddef(127,1): error C2678: binary ‘<‘: no operator found which takes a left-hand operand of type ‘const ..

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I’am trying to do an aplication with qt that show device description when connecting or disconnecting, but have problem with some setupapi unresolved method. This is the error that qt show usbworker.obj:-1: error: LNK2019: unresolved external symbol __imp_SetupDiGetClassDescriptionA referenced in function "private: class ATL::CStringT<wchar_t,class StrTraitMFC_DLL<wchar_t,class ATL::ChTraitsCRT<wchar_t> > > __cdecl usbworker::GetClassDesc(struct _GUID const *)" ([email protected]@@[email protected][email protected][email protected][email protected]@@@@@[email protected]@[email protected]@@Z) and ..

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I am trying to use the detours library in a visual studio empty windows project. I cloned the repository (https://github.com/microsoft/Detours), I added the include directory into Project Properties / C/C++ / Additional Include Directories, and I added the lib.X86 directory into Project Properties / Linker / Additional Library Directories. I get no errors visible on ..

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I use the GLFW example from https://www.glfw.org/documentation.html I get these errors Build started… 1>—— Build started: Project: generic RPG game, Configuration: Debug x64 —— 1>main.cpp 1>LINK : warning LNK4098: defaultlib ‘MSVCRT’ conflicts with use of other libs; use /NODEFAULTLIB:library 1>main.obj : error LNK2019: unresolved external symbol __imp_glClear referenced in function main 1>C:UsersJosephDesktopfoldrrgeneric RPG gamex64Debuggeneric RPG ..

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I know there are similar questions on the board, but none of them solves my problem. I’ve got a static library which uses the DirectX Shader Compiler library in one of its source files. In that source file, I’ve linked to the library via #pragma comment(lib, "dxcompiler.lib"). My library compiles fine. Now I’m using my ..

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